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Overview

Wing-Walls are shade objects used to model Vertical Shading that is projecting out Perpendicularly from both Left & Right ends of a Wall so that their Shading Impacts (i.e. reduced Solar Gains) can be Simulated.

Wing-Walls can be Automatically Created by Hero (recommended) or Manually Created or Overidden by Users depending on the situation (see further details below)

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Wing Walls are a Shading Object (similar to Eaves & Screens) within the Hero Model.

Visual View

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E.g. in the example below a Screen was drawn in to model the fence that we modelled as a Manual Left Wing Wall in the previous example. The second image on the right (shown with the Wall Selected) shows that this Fence has been Automatically detected by Hero and an Automatic Left Wing Wall has been created. (This method has the benefits of the Screen being easily edited in position and multipurpose)

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Info

Wing Walls & Openings

Note all Openings (Windows & Doors) on a Wall share the Wing Walls of their Parent Walls during Simulation

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Tip

Screens as Automatic Wing Walls

Using Hero’s automatic detection of Screens as Wing Walls feature, is a highly recommended way to improve your productivity and reduce data-entry errors.

This unique feature can be slightly confusing to new users who are used to more Manual Wing Wall style creation experience from other software packages.

It is also slightly different to how Screens are used as parallel Vertical Shade Objects (i.e. their “traditional” functionality as Screens inside Chenath) inside Hero where you are required to manually attach them. You don’t need to do that for Screens as Automatic Wing Walls.

When you use a Screen to represent a Wing Wall(s) and let Hero automatically detect that Screen (as a Vertical Shade object) and automatically create a Wing Wall Shade object (used in Chenath), you give yourself much greater flexibility and accuracy.

Benefits of Screens as Automatic Wing Walls

  1. Model the Screen dimensions and height once - then let Hero handle the vertical offsets and other calculations for each Wall connected to the Screen as a Wing-Wall.

  2. Screens are commonly already required to be modelled as Parallel (i.e. traditional) Shading Screens for the same situation that require it to be modelled as a Wing Wall, so combine the two into the one Hero model object.

  3. Design change flexibility - if that shade object height or position changes in the design, you again only have to change one screen height or width, with manual Wing Walls you update every Wall that has such a Wing-Wall.

  4. Reduce data-entry error - it is easy to miss or forget to edit a Manual Wing Wall Vertical Offset dimension or Projection dimension when you are manually entering wing-walls for each and every Wall.

How To Use Screens as Wing Walls

Enter the Height of the Screen as you would for when using it as a Parallel Shading Screen.

If the Screen line is within a certain distance to the edge of the Wall (note it can be slightly “in front” of a Wall in which case Hero just caps the Horizontal Offset of the Wing Wall to 0mm) then Hero will automatically calculate and create an Automatic Wing Wall to visual show our best guess at the appropriate Wing Wall.

The Wing Wall projection, horizontal and vertical offset values are then updated automatically on model changes such as level heights and wall or shade object position changes.

Remember there’s no need to manually Attach Screens to Walls for them to be utilised as Automatic Wing Walls by Hero, we calculate and detect these automatically at the end of certain Hero actions! Attaching Screens to Walls is only required for Parallel traditional Shade Screen model creation where some user judgement is currently required.

When are Manual Wing Walls appropriate?

There's always a place for overriding wing-walls. The limitations of Chenath (only one wing-wall shade object allowed per wall end) require Hero to select just one of the many possible Wing-Wall shade objects configurations that are possible in a typical design. There will inevitably be times where user-judgement is required to provide a more human educated guess at what would be the appropriate shade object. In these situations, Manual Wing Walls provide a quick and flexible way to lock a Wing-Wall shade object to a Wall .

WING WALLS IN THE VISUAL VIEW

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The Properties below (except for Parent Wall) are duplicated for both the Left & Right Wing Wall Column groups.

Property

Description

Parent Wall

The Name of the Parent Wall of the Wing Wall(s)

Parent Wall Column

Automatic / Manual Setting

Toggle the Wing Wall from being an Automatically Calculated to Manual Wing Wall (see above section).

Note

If a Wing Wall is toggled from Manual to Automatic and there are no appropriate Wing Walls found in that Automatic search, the Wing Wall may be removed from the Wing Wall Data-Grid

Left & Right Automated Column

Projection

The Projection (Perpendicular Distance) of the Wing Wall from the Wall (inside face) (in mm)

Info

Note the Projection value used in a Chenath Simulation is the stated Projection minus the Wall’s thickness.

Left & Right Projection Columns

Left or Right Horizontal Offset

The Distance between the Left or Right Edge of the Wall & the Starting Edge of the Wing Wall (in mm)

Left & Right Offset Columns

Height

The Height of the Wing Wall relative to Level Height (in mm)

Left & Right Height Columns (hidden by default)

Vertical Offset Height

The Distance between the Top Height of the Wing Wall & Top Height of the Wall (in mm)

Negative if Top of Wing Wall is below Top of Wall

Vertical Offset Column