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Screens are Vertical Shade Objects that are Connected to Walls they are in Parallel to so that their Shading Impacts (i.e. reduced Solar Gains) can be Simulated.
Screens should be used to model Fences, Balustrades, Adjacent Buildings as well as any Opposing Walls (see Opposing Wall Screens section below).
Screens are modelled as Line like objects within Hero, and must be Manually Connected by the User to each Wall that the User determines they may shade.
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Tip |
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Screens as Wing-WallsScreens can also get Auto-Detected by Hero as Wing-Walls when they lie Perpendicular to a Wall. |
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Note |
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Modelling Screens over Multiple LevelsCurrently if a Screen’s Height is such that it stretches across multiple Levels, it must be modelled separately on each Level with the Total & Top Heights adjusted as required relative to each Level. In future versions of Hero, we will move to make Screens Level-Independent and allow Levels whose heights are sufficient to project into other Levels shown so that you don’t need to duplicate Screens across multiple levels (see our Trello Features Roadmap for further details). |
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Opposing Wall Screens
Screens should be modelled for opposing Walls within the same Model as currently Hero does not auto-detect this (coming soon).
E.g: In the example below each Wall of the Courtyard has a Screen created for each of the Opposing Walls and this Screen is connected to the Opposing Wall.
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SCREENS IN THE VISUAL VIEW
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Screens are created using the Screen Drawing mode (Screen & Eave Drawing Modes)
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Attaching / Connecting to Walls
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There are a variety of ways to Attach a Screen to a Wall which are detailed further in the Attach Drawing Mode section of Screen & Eave Drawing Modes
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Connection Lines
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When a Screen & Wall are Connected, a Connection Line is shown between them on the Visual View, and the Wall is added as a row within the Screen Data-Grid.
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Property | Description | |||
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Name | The Name of the Screen | Name Column | ||
Connected Wall | The Name of each Wall connected to the Screen | Connected Wall Column | ||
Projection | The Parallel Horizontal Distance parallel horizontal distance between the Wall (outside inside face) & the Parallel View line of the Screen in mm (see Parallel View section above).
| Projection Column | ||
Screen Total Height | The Total Height of the Screen (in mm) | Screen Total Height Column | ||
Screen Base Height | The Base/Bottom Height of the Screen relative to Level Height (in mm) | Screen Base Column (hidden by Default) | ||
Screen Top Height | The Top Height of the Screen relative to Level Height (in mm) | Screen Top Column | ||
Wall Top Height | The Top Height of the Connected Wall relative to Level Height (in mm) | Wall Top Column | ||
Vertical Offset Height | The Distance distance between the Top Height of the Screen & Top Height of the Wall (in mm) Negative if Top of Screen is below Top of Wall | Vertical Offset Column | ||
Summer Opacity | The Shading Percentage shading percentage of the Screen (in %) during Summer Months Spring/Autumn months have the average of Summer & Winter Opacity for Simulation | Summer Opacity Column | ||
Winter Opacity | The Shading Percentage shading percentage of the Screen (in %) during Winter Months Spring/Autumn months have the average of Summer & Winter Opacity for Simulation | Winter Opacity Column | ||
Length | The Length from Start to End of the Screen (in mm) | Length Column (hidden by Default) | ||
Left & Right Horizontal Offset | The Distances between the Left & Right Edges of the Connected Wall & the Closest of Edge of the Screen (in mm) | Horizontal Offset Column (hidden by Default) |
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