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Newly created Walls are assigned either the Default Properties of Walls such as the Default Wall Assembly & Default Wall Heights, or if you changed an existing Wall away from these properties, the New Wall will use this Previous Value.

E.g: if If you changed a Wall away from the Default Assembly to a Fibre-Cement Wall that is 2450mm high, then the next Zone created will have the new Wall Assembly as Fibre-cement at 2450mm height.

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Walls can be deleted by:

  • selecting the Wall within the Visual-View or Data-Grid and pressing ⌨ Delete; or

  • by using the 🖱 Right-Click Context-menu Delete action within the Visual View;

  • by 🖱 Right-Clicking a Wall anchor Point & choosing the Delete Point action.

Info

When a Wall is deleted, the Walls to the left & right of the deleted Wall are connected so that the room remains contiguous. If you are deleting a Wall AnchorPoint, it will be the Wall who has this anchor Point as its right-anchor point that will be deleted.

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Moving Walls

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You can also 🖱 Drag the corner anchors Points of a Wall to move that Wall Point and extend or shrink the length.

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You may also need to split Walls to change the geometry of a zoneZone, such as when you extending a zone Zone or shrinking it. In certain situations, you need to split the Wall to insert a Wall Point before you move it into it’s new position to create the desired final geometry.

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Two or more continuous walls can be merged back into a single Wall using the Merge Drawing Mode as detailed in the Split & Merge Drawing Mode section.

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WALL PROPERTIES

Property

Description

Edited Within

Width

Wall Width is calculated automatically and can be seen in the Data-Grid Width Column. Width can only be changed by moving the Wall Points within the Visual View

Visual View (not editable within Data-Grid)

Height (Total, Base & Top)

Walls have a Total Height, and

then the

a Base Height which represents the Height above the Level height that the wall starts, and a Top Height which represents the Height above the Level height that the wall ends. For a typical wall, the Base Height will be

0

0mm, and the Top Height will match the Total Height of the Wall. The Total, Base & Top Height of a wall are all visible under the Height

column

columns of the Wall data-grid.  Changing the

base height

Base Height will shift the

top

Top-

height

Height & vice-versa rather than effecting the

total height

Total Height.

Info

Angled Walls

Walls are modelled in Hero at a consistent Height due to this being how they are modelled within the Chenath engine. For Angled walls (i.e. those Walls whose Height changes across its length, the average Height across the Wall-length must be entered.

E.g: An angled Wall with Height at one end 2700mm and 2100mm at another should be modelled as 2400mm (2700 + 2100 / 2) within Hero

Wall Data-Grid Height Column

Orientation

The

orientation

Orientation of the

wall

Wall is shown in the Orientation Column of the Data-Grid and show the orientation of the

wall

Wall in terms of what direction the external side of the wall is facing

.Visual View

(i.e it’s Normal Direction).

Visual View (not editable within Data-Grid)

Thickness

The

thickness

Thickness of the

wall

Wall is determined by the Assembly & Insulation

selected for

of the wall. This is the

thickness

Thickness that is shown in the Visual View, as well as in the optional Thickness column of the Wall Data-Grid (which by default is

default

hidden from view).

Info

Due to the limitations of the NatHERS Insulation Materials,

walls

Walls can sometimes be different

thickness

Thickness to their actual construction

thickness

Thickness for the given R-value & Insulation Type.

Hero are working on

resolving

a solution to this but in the meantime this difference can either be:

  • ignored as its impact on the model will generally be quite slight – only effecting the shade object projections slightly as these projections are based on distance to outside face of wall by typically less than 25mm; or

  • the Insulation Type can be changed for the Insulation Material to a Type that more closes matches available Products on the market, such as changing from Fibreglass to Rockwool or EPS.

Not editable directly (based on Assembly + Insulation)

CONSTRUCTION

Construction

A

wall

Wall has a Construction or Assembly which is the construction build-up of that wall, including its external cladding, internal surface & any other materials within the assembly.

Walls also have an optional Insulation Option which is the insulation materials specifically for that wall section that get added in addition to its Assembly materials.

In Hero

we separate

the function of Assembly & Insulation is separated so that the

user

User has flexibility to change & test various

insulation

Insulation types quickly for each

assembly

Assembly & quickly optimise the passive design aspects of the house; as well as for its use as an important reporting metric.

The Wall Construction Library tutorial provides further detail on Wall Assemblies & Insulation Options, and how

assemblies

Assemblies &

insulation options

Insulation Options can be edited or custom created.

A Wall’s Construction in the Project is shown & can be changed within the Wall Data-Grid’s Construction column. The Currently Selected Wall Assemblies from the Construction Library will be shown within the Drop-down of this column’s entries and a new type can be selected.

When a wall

Info

Default Internal Wall Assembly

When a Wall connects to another

adjacent wall

Adjacent Wall such as for

internal walls

Internal Walls, the

assembly

Assembly usually gets automatically changed to the previous

internal wall assembly

Internal Wall Assembly, which by default is an Plasterboard stud wall. Likewise when a

wall

Wall disconnects from another adjacent

wall

Wall it will reset to the previous external wall assembly.

Insulation Change on Assembly Change

When changing an

assembly

Assembly, if the new

assembly

Assembly contains an Insulation Option similar to the current insulation of the

wall

Wall, this will be selected. However if there is no similar Insulation Option on the new

assembly

Assembly then the default for that

assembly

Assembly will get applied

. For example in this example we are

.

E.g: If the User was changing from a Brick Veneer wall

that has

with R2.0 insulation to a Single Brick

wall which

Wall that has no Insulation Options in its

list…when

list.

When we change the assembly to Single Brick,

we can see

the Insulation

value

gets set to the default

No Insulation

“No Insulation” option for that Single Brick

assembly.

Assembly.

Wall Data-Grid Construction Column & Wall Construction Library

Insulation

The Insulation Options available for that Wall Assembly will be shown in the Insulation column. You can select an existing Insulation Option by using the combo-box drop-down menu or you can type in the desired R-value in the table’s cell and hit enter; or for more complicated options you can create a New Insulation Option within the Wall Builder for that assembly. When typing in a R-value into the insulation column, if there is an existing Insulation Option for that Assembly that matches the entered R-Value it will use that Insulation Option, otherwise a new Fibreglass Insulation Option of the desired R-Value is created, assigned to the wall and added to that Wall Construction’s Insulation Option List.

For Example in this Project, the 4 External Walls are all of

E.g: in a Project with a Brick Veneer with Non-Reflective Sarking Type Construction. The standard Insulation Options for this Assembly

within the Construction Library

are shown in

the drop-down menu, and can be selected. If the insulation type desired was a R2.7 insulation batt

the Insulation column of the Wall Data-Grid. However if the Insulation Option was desired to be a R2.7 Insulation Batt (not contained within the standard Insulation Options), we could model this by typing

2.7

“2.7” within the Insulation cell and hitting

enter

⌨ Enter. If we go the Wall Construction Library for this

assembly

Assembly, we see this

type is now part of

R2.7 Insulation Option has now been created and added to the Insulation Option list for that

assembly

Assembly.

Alternatively if the insulation was a complicated combination of

insulation

Insulation materials such as a

reflective

Reflective EPS board insulation (requiring an air-gap + bulk insulation), we would need to:

  • go into the Construction Library and create a new Insulation Option,

  • change the existing

insulation
  • Insulation material to the desired R-value & type, and

  • add a new

air
  • Air-gap to the

assembly
  • Assembly to represent the

reflective air
  • Reflective Air-space.

  • Now when we select the desired

wall
  • Wall in the Wall Data-Grid we can see that this Insulation Option is available for selection.

EXTERNAL COLOUR

Insulation Column & Wall Construction Library

External Colour

Walls can have their External Colours changed to model the different

solar absorptances

Solar Absorptances of different finishes.

This is changed within the External Colour column of the

data

Wall Data-grid which shows a Colour’s name and its solar absorptance. The first three options are the

defaults for

standard Light, Medium & Dark, and then there are variety of custom colours that relate to various other colours such as typical Colorbond colours etc.

External Colour Column

ADJACENCY

Adjacency

Energy-modelling is heavily concerned with heat-transfer, and the

external

External &

internal

Internal conditions on either side of the

wall

Wall, along with the materials of the

wall

Wall determine its heat-transfer. Similar to many energy-modelling programs, Hero allows the user to specify different

adjacency

Adjacency or externality conditions for a wall. This is primarily viewed & assigned through the Wall Adjacency column of the data-grid.

There are a variety of options that can be assigned to a wall depending on it’s state, however some wall adjacency types are locked and cannot be changed. See the Adjacency Type table below for further details.

Adjacency Column

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ADJACENCY TYPES

Adjacent Type

Description

Editable within Data Grid

External

The

default adjacency is an External adjacency, meaning the outside face of the wall is facing the external environment.

If a wall is adjacent to another wall and has been connected automatically by Hero, the Adjacency will depend on what type of Zone the adjacency is between.

For example for two walls within a Single Home or Dwelling, the Adjacency Type is INTERNAL and cannot be adjusted. In this situation, heat transfer is modelled between the two rooms during simulation.

For two walls that separate two different dwellings, such as in a multi-residential project, the Adjacency Type is NEIGHBOURING and again cannot be adjusted. In this situation, there is no assumed heat-transfer between the two rooms in simulations, and this represents an Adiabatic Adjacency, however the thermal mass of the walls are still accounted for in the simulation.

For walls connecting a normal Zone to a Carpark or Corridor Zone, the Adjacency Type is Carpark or Corridor respectively and again cannot be adjusted to a different option. This is modelled similar to Internal Walls in simulations.

Walls that do not have an Adjacent Wall, can have several adjacency types manually assigned in the Data-Grid’s adjacency column.

These Include Neighbouring, which is used to represent Adiabatic situations where no heat-transfer is to be modelled similar to how walls between two dwellings are modelled. This adjacent type is used such as when a wall is adjacent to a neighbouring conditioned building that is not part of the Energy Simulation.

Another Manual Adjacency Option is a Roofspace or Subfloor adjacencies. When this is selected, the Wall is modelled in the simulation with heat-transfer between the wall’s zone & the roofspace or subfloor adjacent. In many way of these situations, the base height of the wall will likely need to change, for example a bulkhead wall that is adjacent to the roofspace, will need a base height similar to the ceiling height next to the wall and this needs to be considered likewise for walls adjacent to subfloor zones..

Another Manual Adjacency Option is the Ground/Retaining Adjacency Type which models the wall as adjacent to Ground, Soil or a Retaining wall. In this situation, for Chenath Simulations, Hero automatically adds a 5m section of soil material to the external or back side of the wall assembly to simulation the thermal mass & temperature of the ground as per NatHERS Practice. So the user does not need to change the assembly type to add a soil layer in the Wall Construction Library as may have been previous modelling practice.  ** EXAMPLE OF NEIGHBOURING BUILDING **

Floating Walls which are described in further detail later in this section, also are the only to allow select the unique “Mass” Adjacency Type which represents a Thermal Mass wall.

SHADING

Walls can have shading objects that can affect the way they are simulated, these include:

  • Being screened by up to 3 vertical shading objects or Screens in front of the wall. This is detailed further in the Screen Model section.

Wall is directly adjacent to External Environment.

Standard / Default Adjacency Type for Walls

Yes

Internal

Wall adjacent to another Wall from the same Dwelling

No

Neighbouring (Actual Connection)

Wall adjacent to another Wall from a different Dwelling.

Info

Neighbouring Adjacency Types are simulated as Adiabatic boundaries in the Simulation meaning that no effective heat transfer is modelled between them.

No

Neighbouring (Manual Selection)

Wall adjacent to a Conditioned Space that is not part of the Hero Project model (i.e. Adjacent Buildings, Commercial Spaces etc).

Info

Neighbouring Adjacency Types are simulated as Adiabatic boundaries in the Simulation meaning that no effective heat transfer is modelled between them.

Yes

Roofspace (This Level)

The Wall is adjacent to a Roofspace Zone from Ceilings of the same Level.

Note

A Roofspace Zone must have at least One Ceiling connected to it via a Roofspace Adjacency for any Wall to be able to have a Roofspace Adjacency otherwise an Alert will be shown

Yes

Roofspace (Level Below)

The Wall is adjacent to a Roofspace Zone from Ceiling of the Level Below.

E.g: A Wall on Level 2 of a House is connected to the Roofspace that is formed by Ceilings on Level 1. This Wall should use the Roofspace (Level Below) Adjacency Type

Yes

Subfloor (This Level)

The Wall is adjacent to a Subfloor Zone from Floors of the same Level.

Note

A Subfloor must have at least One Floor connected to it via a Subfloor Adjacency for any Wall to be able to have a Subfloor Adjacency otherwise an Alert will be shown

Yes

Subfloor (Level Above)

The Wall is adjacent to a Subfloor Zone from Floors of the Level Above.

E.g: A Wall on the Ground Floor of a House is connected to the Subfloor that is formed by Floors on Level 1 (above the Ground Level). This Wall should use the Subfloor (Level Above) Adjacency Type

Yes

Carpark

Walls adjacent to an actual Carpark Zone

No

Corridor

Walls adjacent to an actual Corridor Zone

No

Retaining / Ground

Wall is adjacent to the Ground or a Retaining Wall

Note

A Retaining / Ground Adjacency Construction has a 5000mm Soil layer added automatically by Hero to it during Simulation as per NatHERS Protocol. The User does not need to create a custom Wall Assembly with this Soil layer.

Yes

Mass Wall

A Internal Thermal Mass Wall completely within a Zone. Can only be applied to Floating Walls.

Yes (Floating Walls only)

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SHADING

Walls can have Shading Objects that can affect the way they are Simulated, these include:

  • Screens: Being screened by up to 3 Vertical Shading objects or Screens in front of the wall

  • Eaves : A single horizontal shading object or Eave over the top of the wall.  This is detailed further in the Eave Model section.A left & right wing-wall which are shading of the wall

  • Wing Walls (Left & Right): Shading objects projecting from the left & right edges of the wall.

Info

It should be noted that any

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Shading objects connected to a

...

Wall likewise shade any

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Windows or

...

Doors upon that

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Wall in a similar manner.

Walls can be attached to Screens & Eaves using the Attach Screen and Eave Drawing Mode which is detailed further in this tutorial series Screen & Eave Drawing Modes. Alternatively you can also attach Attach a screen Screen or eave Eave to a wall Wall by accessing the 🖱 Right-Click context menu on a wall Wall and selecting Connect to Screen or Eave and then click 🖱 Left-Click the desired screen Screen or eave Eave to connect the wall Wall to the screen Screen or eaveEave.

Internal walls and many other types of wall adjacencies Wall Adjacencies such as Neighbour & Roofspace adjacent walls Adjacent Walls cannot have any shading Shading applied to them. 

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INTERNAL/NEIGHBOURING WALLS WITHIN THE DATA-GRID

Adjacent Walls such as Internal Walls between Zones, or Neighbouring Walls between Zones of two different dwellings have several unique features in Hero.

When selecting Selecting an Internal Wall in the Data-Grid, if you have the Zone Group-By header button selected, the Data-Grid will show both sections of that wall Wall selected under each respective walls…these walls Zone. These Walls are the linked sections of each-other within each room Zone and basically represent the same object. Editing one of them within the dataData-grid Grid automatically updates the other as they are linked together into a single unit.

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DIRECTIONAL INTERNAL/NEIGHBOURING WALLS

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While external External walls have the External Side of the Construction facing outwards, Adjacent Walls are Directional, in that the External & Internal Sides of the Construction (as shown in the Wall Construction Library) can be changed within the assembly.

For the default internal plaster stud-wall, which is a symmetrical assembly with plasterboard on each side & an air-gap or insulation in the stud cavity, the direction of the wall Wall is unimportant. However if the adjacent wall assembly Wall Assembly is non-symmetrical, you can ensure the correct direction of the assembly Assembly by the Direction arrow Arrow on the wall Wall in the Visual View. The arrow Arrow points towards the “External” Externalside of the Assembly (as per the Wall Construction Library). If the direction needs to be changed, you can flip Flip or reverse Reverse the assembly by clicking 🖱 Left-Clicking the Direction Arrow within the Visual View.

Modelling the correct direction of a wall Wall is particularly important where the wall Wall has a heavy thermal-mass material with insulation on one side such that the thermal-mass material can have reasonable simulation Simulation effects. 

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FLOATING WALLS

There are modelling situations where we need additional walls to the walls Walls to those created automatically on Zone creation & that bound the edges of a zoneZone. In Hero we call these Special or Floating Walls Walls, in that they are not tied to the Edge or perimeter of the Zone. Floating Walls can generally have the same attributes as normal wallsWalls, they can have windows Windows on them, and be attached to screensScreens, eaves Saves & wingWing-walls etc.

To Draw A Floating Wall use the Draw Special Wall Drawing Mode which is detailed in the Drawing Mode tutorial section.Wall use the Floating Wall Drawing Mode

Special Floating walls Walls can be used to model situations such as:

  • Horizontally split wallsSplit Walls, such as a wall that changes assemblyAssembly, insulation or external colour Insulation or External Colour etc half-way up the wall Wall or similar. In this situation we would create a new floating wall Floating Wall over the top of the wall Wall below, and set the Base Height of the Lower to 00mm, the Height of the Lower Wall to the height where the transition occurs above the level Level reference, and then set the height of the upper wall section. ** Show Example with Drawings & Hero **. Splitting a wall like we have just done is also required in the situation where the Total Height of the upper wall section.

  • Where there is a local shading object Eave a portion of the way up a wall Wall and an unshaded section above. An eave Eave that has a negative vertical offset would be incorrect in this example situation as it means all the wall Wall above that vertical offset will be shaded in the model, whereas in this situation there is a portion that is unshaded that we may want to model. A split wall with an eave Eave attached to the local portion lower portion, and the Upper Wall having no Eave would be the appropriate solution for this situation. ** SHOW EXAMPLE WITH DRAWINGS & HERO **We can also use Special Floating Walls to model Clerestory walls

  • Clerestory Walls that lie above the ceiling Ceiling of the zoneZone. In this situation the base height Base Height of the wall Wall may need to be increased to the ceiling height Ceiling Height where the clerestory Clerestory begins. Eaves & windows Windows can be added to this Floating Clerestory as per normal walls. ** Show Example with Drawings & Hero **Walls.

  • Walls that are adjacent to Special Zones such as Roofspace Zones or Subfloor Zones. Floating walls Walls can be used in this instance with the adjacency type changed to Roofspace or Subfloor type in the Data-Grid Wall Adjacency column. ** Show Example with Drawings & Hero **

  • Walls or wallWall-like objects completely within the zone Zone that provide sufficient thermal mass Thermal Mass that you would like to model their effects. We call these Internal Thermal Mass walls within Hero, and they can be modelled using a Floating Special Wall & the Thermal Mass wall adjacency Adjacency option in the dataData-grid. For example in this project.

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Info

E.g: In the image above, the Living room has a small spine wall of solid brick completed within the Zone that due to its high thermal mass, could effect the

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Simulation results. To model this

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Wall we create a Floating Wall, change its

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Assembly to the correct Single Brick assembly type and assign the Adjacency as

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WALLS FOR SPECIAL ZONES –

Mass Wall.

Note

Remember Floating Walls are drawn from Left to Right in a facing outwards direction (i.e. to the exterior). A Floating Wall with an External Adjacency requires the correct Orientation for accurate modelling. See Floating Wall Drawing Mode for further details.

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EXTERNAL WALLS FOR ROOFSPACES & SUBFLOORS

Special Zones such as Roofspace Zones & Subfloor Zones also can have their own walls Walls that are automatically generated by Hero and appear in the Data-Grid. This is discussed in further detail in the Special Zone section of this tutorial series. 

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NULL WALLS - WALLS WITH NO ADJACENCY

The Chenath thermodynamic calculation engine that underpins Hero is based on 2D heat-transfers through surfaces. Therefore there are situations where Hero cannot properly model the true thermodynamic situation of walls where there are 3D heat transfer interactions.

The most common example of this situation is walls that are facing adjacent to the cavity of a stud-wall such as created between two internal walls. In this situation the heat transfer into the side of the stud cavity cannot be accounted for (as the heat transfer through the wall from wall face to other wall face is already being modelled). Hero will attempt to auto-detect these situations & if detected, will remove the wall Wall segment in this location. However there

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Note

There are some occasions where these

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Walls are not properly

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Auto-detected by Hero, and you may see a "real" wall in the model adjacent to one of these conditions. In this case, Hero recommend setting these walls as having Neighbouring

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Adjacency so that there is no heat transfer modelled on that segment.