A Hole is the name Hero gives to horizontal openings Horizontal Openings between two zonesZones. The most common application for using Holes within a Project is to model a stairwell Stairwell or similaropening between two zonesZones.
The addition of a hole Hole between these the two zones Zones ensures that the airflow Airflow & ventilation Ventilation effects of this opening are accounted for in the simulation.Creation: Simulation.
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Tip |
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Holes vs Void Zones - When to UseHoles are used to connect two different Zones through a ventilation opening (typically via a Stairwell or similar). A Void Zone Type (see Zones) is used to model the upper portion of a single Zone that projects over two Levels. |
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HOLES WITHIN THE VISUAL VIEW
Creation
Holes are created using the Hole Drawing mode , which is detailed in a further section of this tutorial series. They (Skylight & Hole Drawing Mode).
Holes are created on the parent Floor that they penetrate (ie i.e. not on Ceilings), and must have an adjacent zone Adjacent Zone below them, otherwise an alert Alert message will be raised and simulation Simulation will not be able to proceed. An alert Alert will also be raised if a Hole is entered on a Floor with a Zone from another dwelling a different Dwelling below it, as holes Holes can only be modelled between zones Zones of the same dwellingDwelling.
Selecting
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Holes are shown on the visual view Visual View and can be selected as per normal objects. Holes are added to the Floor Data-Grid as a child row under the Parent Floor and can be likewise selected there.
The You can also use the Visual View’s Select Parent context-menu action for a Hole (or double-click it’s 🖱 Double Left-Click
mouse shortcut) will select the Parent . In this case, the action selects the parent Floor of the Hole.
Deleting
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Holes can be deleted Deleted as per normal model objects using the ⌨ Delete
keyboard shortcut, or right-click context🖱 Right-Click
Context-menu action Delete
or via the Data-Grid’s delete Delete button. Points can be deleted off the Hole polygon shape by right clicking 🖱 Right-Clicking
the Point and selecting Delete Point
.
Geometry:
Area:
The hole’s area is the main property of a hole that effects simulation, and can be seen within the Area column of the Floor data-grid tab.
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Moving Holes
Holes can be moved in the Visual View by selecting them and then 🖱 Dragging
them into their position.
You can also 🖱 Drag
the Points of a Hole to move that Point and extend or shrink the length.
Note |
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Holes cannot be moved outside the bounds of the Zone |
You can move a Hole or a Hole Point in a straight ↔ or ↕ direction by holding ⌨ Shift
.
Adding Points
Points can be added to a Hole by right🖱 Right-clicking
the Hole near it’s edge and selecting the Add Point
Context Menu action.
Moving:
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HOLES WITHIN THE DATA-GRID
Holes are contained within the Floor Data-Grid section, as a child object of their Parent Floor
Property | Description | Edited Within |
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Name | The name of the Hole | Floor Data-Grid Name Column |
Area | Total Area of Hole in Square Metres | Not Editable within Data-Grid |