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(Link to Level view in Top Toolbar)

  • What is a level “A Level is a reference plane that anchors all objects created upon it. Most objects such as Zones, walls etc have a Level.

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OVERVIEW

A Level (or Storey) is an abstract object within the Hero Data Model that represents a Reference Plane at which other Model objects are contained within.

Levels act as Reference Planes so that height of objects can be determined based on that Plane, rather than requiring absolute heights above ground.

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LEVEL PROPERTIES

Property

Description

Edited Within

Name

Name of the Level

Level View (Visual View Top Toolbar)

Level Height

The Height above Natural Ground of the Level (may be negative) (in m)

Level View (Visual View Top Toolbar)

Note

BASEMENT LEVELS

Basement levels (ie levels who floor level is below ground) can & should be modelled within Hero where they have adjacent dwellings.

Basement levels should be modelled with a negative Height representing the height below natural ground level that the base of the basement level resides at.

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LEVELS WITHIN THE VISUAL VIEW

Levels can be created, edited, moved & deleted primarily through the Level View contained on the Visual View’s Top Toolbar.

Info

For further information see: Visual View Top Toolbar

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LEVELS WITHIN THE DATA-GRID

Levels are optionally used organisationally within the Data-Grid as a Group-By option that can be used to organise Model objects .

Info

For further information see: Data Grid View