· What they are…they are shading devices in front of a wall
· Screens attached to walls will shade any Openings on that Wall
· How they relate to Levels (perhaps discuss Future Feature) and how to model shade structures over many levels.
· Screens in the Visual view
· Moving/deleting, selecting
· Deleting Connections
· The “True” view of the Screen
· Screens in the DG
· First row of Screen vs Connections as child rows
· Projection
· Heights
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Overview
Screens are Vertical Shade Objects that are Connected to Walls they are in Parallel to so that their Shading Impacts (i.e. reduced Solar Gains) can be Simulated.
Screens should be used to model Fences, Balustrades, Adjacent Buildings as well as any Opposing Walls (see Opposing Wall Screens section below).
Screens are modelled as Line like objects within Hero, and must be Manually Connected by the User to each Wall that the User determines they may shade.
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Info |
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Screens & OpeningsNote all Openings (Windows & Doors) on a Wall will also have the Screens of their Parent Walls applied to them during Simulation |
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Tip |
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Screens as Wing-WallsScreens can also get Auto-Detected by Hero as Wing-Walls when they lie Perpendicular to a Wall. For more details see: Wing Walls |
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Note |
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Modelling Screens over Multiple LevelsCurrently if a Screen’s Height is such that it stretches across multiple Levels, it must be modelled separately on each Level with the Total & Top Heights adjusted as required relative to each Level. In future versions of Hero, we will move to make Screens Level-Independent and allow Levels whose heights are sufficient to project into other Levels shown so that you don’t need to duplicate Screens across multiple levels (see our Trello Features Roadmap for further details). |
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Opposing Wall Screens
Screens should be modelled for opposing Walls within the same Model as currently Hero does not auto-detect this (coming soon).
E.g: In the example below each Wall of the Courtyard has a Screen created for each of the Opposing Walls and this Screen is connected to the Opposing Wall.
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SCREENS IN THE VISUAL VIEW
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Creating
Screens are created using the Screen Drawing mode (Screen & Eave Drawing Modes)
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Attaching / Connecting to Walls
Screens currently must be Manually Connected to Walls by the User for their Shading Impacts to be Simulated.
There are a variety of ways to Attach a Screen to a Wall which are detailed further in the Attach Drawing Mode section of Screen & Eave Drawing Modes
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Connection Lines
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When a Screen & Wall are Connected, a Connection Line is shown between them on the Visual View, and the Wall is added as a row within the Screen Data-Grid.
The Connection Line is only Visible within the Visual View when the Wall or Screen is Selected or 🖱 Hovered
.
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Selecting
Selecting Screens
You can Select a Screen within the Visual View & Screen Data-Grid by 🖱 Left-Click
.
Selecting Connections
A Connection Line can be Selected within the Visual View once is Visible (see above) by 🖱 Left-Click
The Connected Wall Row of a Screen within the Screen Data-Grid is also analogous to selecting the Connection within the Visual View
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Deleting
Deleting Screens
The Screen itself can be deleted by:
selecting the Screen within the Visual-View or Data-Grid and pressing
⌨ Delete
; orby using the 🖱
Right-Click
Context-menuDelete
action within the Visual View;
Deleting Connections (Disconnecting Screens & Walls)
A Screen can be Disconnected (i.e. it’s Connection is Deleted) from a Wall through several means including:
Selecting the Connection Line between the Screen & Wall (shown in the Visual View when a Wall or Screen is 🖱
Hovered
or Selected & pressing the⌨ Delete
Selecting the Connected Wall Row within the Screen Data-Grid & pressing
⌨ Delete
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Moving
Screens can be moved in the Visual View by selecting them and then 🖱 Dragging
them into their position, and likewise their Start & End Points can be moved in a similar fashion.
You can move a Screen or Screen Point in a straight ↔ or ↕ direction by holding ⌨ Shift
.
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Parallel View of the Screen
Screens are modelled within the Chenath Simulation as a Vertical Shade Object Parallel to the Connected Wall. The Projection of the Screen from the Wall is based on the Parallel Distance between the Centre of the Wall & the Centre of the Screen.
Therefore Screens that have an angle different to any Connected Walls may not be Simulated as they look Visually, but rather to their Parallel View. This Parallel View is shown as a thin line when a Connected Wall is selected in the Visual View (see image below).
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SCREENS IN THE DATA-GRID
Property | Description | |||
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Name | The Name of the Screen | Name Column | ||
Connected Wall | The Name of each Wall connected to the Screen | Connected Wall Column | ||
Projection | The parallel horizontal distance between the Wall (inside face) & the Parallel View line of the Screen in mm (see Parallel View section above).
| Projection Column | ||
Screen Total Height | The Total Height of the Screen (in mm) | Screen Total Height Column | ||
Screen Base Height | The Base/Bottom Height of the Screen relative to Level Height (in mm) | Screen Base Column (hidden by Default) | ||
Screen Top Height | The Top Height of the Screen relative to Level Height (in mm) | Screen Top Column | ||
Wall Top Height | The Top Height of the Connected Wall relative to Level Height (in mm) | Wall Top Column | ||
Vertical Offset Height | The distance between the Top Height of the Screen & Top Height of the Wall (in mm) Negative if Top of Screen is below Top of Wall | Vertical Offset Column | ||
Summer Opacity | The shading percentage of the Screen (in %) during Summer Months Spring/Autumn months have the average of Summer & Winter Opacity for Simulation | Summer Opacity Column | ||
Winter Opacity | The shading percentage of the Screen (in %) during Winter Months Spring/Autumn months have the average of Summer & Winter Opacity for Simulation | Winter Opacity Column | ||
Length | The Length from Start to End of the Screen (in mm) | Length Column (hidden by Default) | ||
Left & Right Horizontal Offset | The Distances between the Left & Right Edges of the Connected Wall & the Closest of Edge of the Screen (in mm) | Horizontal Offset Column (hidden by Default) |