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  • Screens: Being screened by up to 3 Vertical Shading objects or Screens in front of the wall

  • EavesEaves2 : A single horizontal shading object or Eave over the top of the wall

  • Wing WallsWalls2 (Left & Right): Shading objects projecting from the left & right edges of the wall.

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  • Walls or Wall-like objects completely within the Zone that provide sufficient Thermal Mass that you would like to model their effects. We call these Internal Thermal Mass walls within Hero, and they can be modelled using a Floating Wall & the Thermal Mass wall Adjacency option in the Data-grid.

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E.g: In the image above, the Living room has a small spine wall of solid brick completed within the Zone that due to its high thermal mass, could effect the Simulation results. To model this Wall we create a Floating Wall, change its Assembly to the correct Single Brick assembly type and assign the Adjacency as Mass Wall.

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