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The term “Skylight” is used both as a generic term for all Skylight / Roof Window objects, however there are actually three distinct Types of Skylight Skylights available for use in Hero. This property is shown in the Skylight Data-Grid Type column.
Type | Description |
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Skylight | A standard Skylight with a Shaft penetrating a Roofspace. Only available for use on Ceilings with an Attic Type Assembly. |
Tubular | A Circular Metal Skylight with a Shaft penetrating a Roofspace Only available for use on Ceilings with an Attic Type Assembly & as a Circular Shape. |
Roof Window | A Roof Window is a Skylight that penetrates a Skillion/Flat Roof and has no Shaft Only available for use on Ceilings with a Skillion/Flat Type Assembly |
The Skylight Type will change automatically if the Ceiling’s Assembly is changed from a Attic (i.e. Roofspace) Type to a Skillion/Flat Roof Type & Vice-Versa.
E.g: A Roof Window on a Skillion/Flat Ceiling Assembly will get changed to a Skylight Type if the Ceiling’s Assembly is changed to an Attic Roof Assembly
Shaft
The Walls of the Shaft are modelled within the Chenath Simulation.
Skylight Shape
Skylights uniquely have two possible Shapes: Polygon & Circular. The shape is determined by the initial Skylight Drawing Sub-Mode and can be changed after Skylight creation by changing the value in the Shape Column of the Skylight Data-Grid.
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Skylights are shown on the Visual View & Skylight Data-Grid and can be selected as per normal objects. Holes are added to the Floor Data-Grid as a child row under the Parent Floor and can be likewise selected there.
You can also use the Visual View’s Select Parent context-menu action for a Hole Skylight (or it’s 🖱 Double Left-Click
mouse shortcut). In this case, the action selects the parent Floor Ceiling of the HoleSkylight.
Deleting
Skylights can be Deleted as per normal model objects using the ⌨ Delete
keyboard shortcut, or 🖱 Right-Click
Context-menu action Delete
or via the Data-Grid’s Delete button.
Points can be deleted off the Hole polygon a Polygon Skylight’s shape by 🖱 Right-Clicking
the Point and selecting Delete Point
.
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Skylights can be moved in the Visual View by selecting them and then 🖱 Dragging
them into their position.
For Polygon Skylights: You can also 🖱 Drag
the Points of a Polygon Skylight to move that Point and extend or shrink the length.
For Circular Skylights: You can also 🖱 Drag
the Radius Point of the Skylight to increase the Radius of the circular Skylight.
Note |
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Skylights cannot be moved outside the bounds of the Zone |
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Adding Points
Points can be added to a Polygon Skylight by 🖱 Right-clicking
the Skylight near it’s edge and selecting the Add Point
Context Menu action.
Selecting
You can Select a Skylight either within the Visual View or the Data-Grid.
Skylight also share the common context-menu actions of Select Parent (which will select the Parent Ceiling of the Skylight) which can also be called by 🖱 Double Left-Clicking
the Skylight.
Deleting Skylights
Skylights can be deleted by:
selecting the Skylight within the Visual-View or Data-Grid and pressing
⌨ Delete
; orby using the 🖱
Right-Click
Context-menuDelete
action within the Visual View
Moving Skylights
Skylights can be moved in the Visual View by selecting them and then 🖱 Dragging
them into their position.
You can also 🖱 Drag
the corner Points of an Opening to extend or shrink the Width of the Opening.
Note |
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Skylight cannot be moved outside of their Parent Ceiling and in these situations, Hero will block any attempts to move further. |
Resizing
Adding & Deleting Points
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SKYLIGHTS IN THE DATA-GRID
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