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The term “Skylight” is used both as a generic term for all Skylight / Roof Window objects, however there are actually three distinct Types of Skylight Skylights available for use in Hero. This property is shown in the Skylight Data-Grid Type column.

Type

Description

Skylight

A standard Skylight with a Shaft penetrating a Roofspace.

Only available for use on Ceilings with an Attic Type Assembly.

Tubular

A Circular Metal Skylight with a Shaft penetrating a Roofspace

Only available for use on Ceilings with an Attic Type Assembly & as a Circular Shape.

Roof Window

A Roof Window is a Skylight that penetrates a Skillion/Flat Roof and has no Shaft

Only available for use on Ceilings with a Skillion/Flat Type Assembly

The Skylight Type will change automatically if the Ceiling’s Assembly is changed from a Attic (i.e. Roofspace) Type to a Skillion/Flat Roof Type & Vice-Versa.

E.g: A Roof Window on a Skillion/Flat Ceiling Assembly will get changed to a Skylight Type if the Ceiling’s Assembly is changed to an Attic Roof Assembly

Shaft

The Walls of the Shaft are modelled within the Chenath Simulation.

Skylight Shape

Skylights uniquely have two possible Shapes: Polygon & Circular. The shape is determined by the initial Skylight Drawing Sub-Mode and can be changed after Skylight creation by changing the value in the Shape Column of the Skylight Data-Grid.

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Skylights are shown on the Visual View & Skylight Data-Grid and can be selected as per normal objects. Holes are added to the Floor Data-Grid as a child row under the Parent Floor and can be likewise selected there.

You can also use the Visual View’s Select Parent context-menu action for a Hole Skylight (or it’s 🖱 Double Left-Click mouse shortcut). In this case, the action selects the parent Floor Ceiling of the HoleSkylight.

Deleting

Skylights can be Deleted as per normal model objects using the ⌨ Delete keyboard shortcut, or 🖱 Right-Click Context-menu action Delete or via the Data-Grid’s Delete button.

Points can be deleted off the Hole polygon a Polygon Skylight’s shape by 🖱 Right-Clicking the Point and selecting Delete Point.

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Skylights can be moved in the Visual View by selecting them and then 🖱 Dragging them into their position.

For Polygon Skylights: You can also 🖱 Drag the Points of a Polygon Skylight to move that Point and extend or shrink the length.

For Circular Skylights: You can also 🖱 Drag the Radius Point of the Skylight to increase the Radius of the circular Skylight.

Note

Skylights cannot be moved outside the bounds of the Zone

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Adding Points

Points can be added to a Polygon Skylight by 🖱 Right-clicking the Skylight near it’s edge and selecting the Add PointContext Menu action.

Selecting

You can Select a Skylight either within the Visual View or the Data-Grid.

Skylight also share the common context-menu actions of Select Parent (which will select the Parent Ceiling of the Skylight) which can also be called by 🖱 Double Left-Clicking the Skylight.

Deleting Skylights

Skylights can be deleted by:

  • selecting the Skylight within the Visual-View or Data-Grid and pressing ⌨ Delete; or

  • by using the 🖱 Right-Click Context-menu Delete action within the Visual View

Moving Skylights

Skylights can be moved in the Visual View by selecting them and then 🖱 Dragging them into their position.

You can also 🖱 Drag the corner Points of an Opening to extend or shrink the Width of the Opening.

Note

Skylight cannot be moved outside of their Parent Ceiling and in these situations, Hero will block any attempts to move further.

Resizing

Adding & Deleting Points

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SKYLIGHTS IN THE DATA-GRID

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