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Zones are created within the Visual View using the Zone Drawing Mode. Roofspace Zones & Subfloor Zones are automatically created by Hero when a Ceiling or Floor choose a Roofspace or Subfloor Adjacency respectively.

Selecting

Zones can be Selected using the Select Parent Context-Menu Action ( 🖱 Right-ClickSelect Parent) or it’s shortcut (🖱 Double Left-Click on a child such as Wall, Floor or Ceiling).

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Warning

Don’t Try to Drag-Select all the objects of a Zone and Delete them to Delete a Zone. You shoul select the Zone as described above & then delete it.

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ZONES IN THE DATA-GRID

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Hero contains the following Zone Types, many of which are exactly the same as the Technical Notes descriptions of Zone Type with several exceptions.

  • Kitchen/Living

  • Living

  • Bedroom

  • Day Time

  • Night Time

  • U

As per the NatHERS Technical Notes:

Zone Type

Description

Kitchen/Living

As per NatHERS Technical Notes.

Examples: Kitchen, Kitchen/Living, Kitchen/Dining

Living

As per NatHERS Technical Notes

Examples: Living, Lounge, Dining, Family, Rumpus, Media, Theatre

Bedroom

As per NatHERS Technical Notes

Examples: Bedroom or Study with Wardrobe

Day Time

As per NatHERS Technical Notes

Examples: Laundry or WC or Bathroom with No External Window/Door, Study, Hall, Corridor, Store, Pantry

Night Time

As per NatHERS Technical Notes

Examples: Ensuite, WIR accessed from Bedroom

Unconditioned

As per NatHERS Technical Notes

Examples: Laundry or Bathroom or WC or Powder, with External Window/Door

Unconditioned Garage

As per NatHERS Technical Notes

Examples: Unconditioned Garage

Conditioned Garage

As per NatHERS Technical Notes

Examples: Garage with Heating and/or Cooling

Corridor (Class 2)

Note

Hero models all Class 2 Corridors (whether they are Unglazed or Glazed as per NatHERS Definitions) as a single “Corridor” Zone Type to minimise user confusion & simplify Model creation.

Hero decides automatically (based on whether the Corridor Zone has Glazing) as to whether to Simulate the Zone within Chenath as a Special Chenath “Glazed Corridor” Zone, or as Neighbouring Adjacency

Carpark (Class 2)

As per NatHERS Technical Notes

Examples:

Void

The Void Zone is used to model a special situation where a Zone resides over Multiple Levels. The Void Zone should be the Upper Zone.

Modelling a Zone as a Void means that all of it’s child objects such as Walls, Ceilings & Openings are modelled as a Single Zone within Chenath.

Tip

Note a Void Zone does not need a Hole across the entirety of it’s Floor, this is assumed automatically by Hero (though you can if you’d like, though it will have identical effects).

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