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Zones are created within the Visual View using the Zone Drawing Mode. Roofspace Zones & Subfloor Zones are automatically created by Hero when a Ceiling or Floor choose a Roofspace or Subfloor Adjacency respectively.
Selecting
Zones can be Selected using the Select Parent Context-Menu Action ( 🖱 Right-Click
→ Select Parent
) or it’s shortcut (🖱 Double Left-Click
on a child such as Wall, Floor or Ceiling).
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Warning |
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Don’t Try to Drag-Select all the objects of a Zone and Delete them to Delete a Zone. You shoul select the Zone as described above & then delete it. |
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ZONES IN THE DATA-GRID
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Hero contains the following Zone Types, many of which are exactly the same as the Technical Notes descriptions of Zone Type with several exceptions.
Kitchen/Living
Living
Bedroom
Day Time
Night Time
U
As per the NatHERS Technical Notes:
Zone Type | Description | ||
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Kitchen/Living | As per NatHERS Technical Notes. Examples: Kitchen, Kitchen/Living, Kitchen/Dining | ||
Living | As per NatHERS Technical Notes Examples: Living, Lounge, Dining, Family, Rumpus, Media, Theatre | ||
Bedroom | As per NatHERS Technical Notes Examples: Bedroom or Study with Wardrobe | ||
Day Time | As per NatHERS Technical Notes Examples: Laundry or WC or Bathroom with No External Window/Door, Study, Hall, Corridor, Store, Pantry | ||
Night Time | As per NatHERS Technical Notes Examples: Ensuite, WIR accessed from Bedroom | ||
Unconditioned | As per NatHERS Technical Notes Examples: Laundry or Bathroom or WC or Powder, with External Window/Door | ||
Unconditioned Garage | As per NatHERS Technical Notes Examples: Unconditioned Garage | ||
Conditioned Garage | As per NatHERS Technical Notes Examples: Garage with Heating and/or Cooling | ||
Corridor (Class 2) |
Hero decides automatically (based on whether the Corridor Zone has Glazing) as to whether to Simulate the Zone within Chenath as a Special Chenath “Glazed Corridor” Zone, or as Neighbouring Adjacency | ||
Carpark (Class 2) | As per NatHERS Technical Notes Examples: | ||
Void | The Void Zone is used to model a special situation where a Zone resides over Multiple Levels. The Void Zone should be the Upper Zone. Modelling a Zone as a Void means that all of it’s child objects such as Walls, Ceilings & Openings are modelled as a Single Zone within Chenath.
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