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A Hole is the name Hero gives to horizontal openings Horizontal Openings between two zonesZones. The most common application for using Holes within a Project is to model a stairwell Stairwell opening between two zonesZones. The addition of a hole Hole between these two zones Zones ensures that the airflow & ventilation effects of this opening are accounted for in the simulation Simulation.

Creation

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Holes are created using the Hole Drawing mode , which is detailed in a further section of this tutorial series. They (Skylight & Hole Drawing Mode).

Holes are created on the parent Floor that they penetrate (ie not on Ceilings), and must have an adjacent zone Zone below them, otherwise an alert Alert message will be raised and simulation Simulation will not be able to proceed. An alert Alert will also be raised if a Hole is entered on a Floor with a Zone from another dwelling a different Dwelling below it, as holes Holes can only be modelled between zones Zones of the same dwellingDwelling.  

 

Selecting

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Holes are shown on the visual view and can be selected. Holes are added to the Floor Data-Grid as a child row under the Parent Floor and can be likewise selected there.

The Visual View’s Select Parent context-menu action for a Hole (or double-click mouse shortcut) will select the Parent Floor of the Hole. 

Deleting

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Holes can be deleted as per normal model objects using the Delete keyboard shortcut, or right-click context-menu action Delete or via the Data-Grid’s delete button. Points can be deleted off the Hole polygon shape by right clicking the Point and selecting Delete Point.

 

Geometry: Walls can be deleted by:

  • selecting the Wall within the Visual-View or Data-Grid and pressing ⌨ Delete; or

  • by using the 🖱 Right-Click Context-menu Delete action within the Visual View;

  • by 🖱 Right-Clicking a Wall Point & choosing the Delete Point action.

Info

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Moving Holes

Holes can be moved in the Visual View by selecting them and then 🖱 Dragging them into their position.

You can also 🖱 Drag the Points of a Hole to move that Point and extend or shrink the length.

Note

Holes cannot be moved outside the bounds of the Zone

You can move a Hole or a Hole Point in a straight ↔ or ↕ direction by holding ⌨ Shift.

Area:

The hole’s area Hole’s Area is the main property of a hole that effects simulation, and can be seen within the Area column of the Floor data-grid tab.

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