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Levels act as Reference Planes so that height of objects can be determined based on that Plane, rather than requiring absolute heights above ground.
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LEVEL PROPERTIES
Property | Description | Edited Within |
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Name | Name of the Level | Level View (Visual View Top Toolbar) |
Level Height | The Height above Natural Ground of the Level | Level View (Visual View Top Toolbar) |
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LEVELS WITHIN THE VISUAL VIEW
Levels are can be created, edited, moved & deleted primarily through the Level View contained on the Visual View’s Top Toolbar.
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Basement levels (ie levels who floor level is below ground) can & should be modelled within Hero where they have adjacent dwellings.
Basement levels should be modelled with a negative Height above Ground propertiesrepresenting the height below natural ground level that the base of the basement level resides at.