...
Zone Type | Description | |||||
---|---|---|---|---|---|---|
Kitchen/Living | As per NatHERS Technical Notes.
Examples: Kitchen, Kitchen/Living, Kitchen/Dining | |||||
Living | As per NatHERS Technical Notes Examples: Living, Lounge, Dining, Family, Rumpus, Media, Theatre | |||||
Bedroom | As per NatHERS Technical Notes Examples: Bedroom or Study with Wardrobe | |||||
Day Time | As per NatHERS Technical Notes Examples: Laundry or WC or Bathroom with No External Window/Door, Study, Hall, Corridor, Store, Pantry | |||||
Night Time | As per NatHERS Technical Notes Examples: Ensuite, WIR accessed from Bedroom | |||||
Unconditioned | As per NatHERS Technical Notes Examples: Laundry or Bathroom or WC or Powder, with External Window/Door | |||||
Unconditioned Garage | As per NatHERS Technical Notes Examples: Unconditioned Garage | |||||
Conditioned Garage | As per NatHERS Technical Notes Examples: Garage with Heating and/or Cooling | |||||
Corridor (Class 2) |
Hero decides automatically (based on whether the Corridor Zone has Glazing) as to whether to Simulate the Zone within Chenath as a Special Chenath “Glazed Corridor” Zone, or as Neighbouring Adjacency | |||||
Carpark (Class 2) | As per NatHERS Technical Notes Examples: | |||||
Void | The Void Zone is used to model a special situation where a Zone resides over Multiple Levels. The Void Zone should be the Upper Zone. Modelling a Zone as a Void means that all of it’s child objects such as Walls, Ceilings & Openings are modelled as a Single Zone within Chenath.
|
...