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Zone Type

Description

Kitchen/Living

As per NatHERS Technical Notes.

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titleAs per NatHERS Technical Notes:

“Any room shown on a plan as a kitchen or a kitchen combined with one or more living areas. This zone must include the main kitchen area and may include a lounge, meals or dining area.
All dwellings must contain one main kitchen/living zone. There can be no more than one kitchen/living zone. All additional smaller kitchens/kitchenettes within the dwelling must be zoned as another zone type.”

Examples: Kitchen, Kitchen/Living, Kitchen/Dining

Living

As per NatHERS Technical Notes

Examples: Living, Lounge, Dining, Family, Rumpus, Media, Theatre

Bedroom

As per NatHERS Technical Notes

Examples: Bedroom or Study with Wardrobe

Day Time

As per NatHERS Technical Notes

Examples: Laundry or WC or Bathroom with No External Window/Door, Study, Hall, Corridor, Store, Pantry

Night Time

As per NatHERS Technical Notes

Examples: Ensuite, WIR accessed from Bedroom

Unconditioned

As per NatHERS Technical Notes

Examples: Laundry or Bathroom or WC or Powder, with External Window/Door

Unconditioned Garage

As per NatHERS Technical Notes

Examples: Unconditioned Garage

Conditioned Garage

As per NatHERS Technical Notes

Examples: Garage with Heating and/or Cooling

Corridor (Class 2)

Note

Hero models all Class 2 Corridors (whether they are Unglazed or Glazed as per NatHERS Definitions) as a single “Corridor” Zone Type to minimise user confusion & simplify Model creation.

Hero decides automatically (based on whether the Corridor Zone has Glazing) as to whether to Simulate the Zone within Chenath as a Special Chenath “Glazed Corridor” Zone, or as Neighbouring Adjacency

Carpark (Class 2)

As per NatHERS Technical Notes

Examples:

Void

The Void Zone is used to model a special situation where a Zone resides over Multiple Levels. The Void Zone should be the Upper Zone.

Modelling a Zone as a Void means that all of it’s child objects such as Walls, Ceilings & Openings are modelled as a Single Zone within Chenath.

Tip

Note a Void Zone does not need a Hole across the entirety of it’s Floor, this is assumed automatically by Hero (though you can if you’d like, though it will have identical effects).

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