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Overview

Wing-Walls are shade objects used to model Vertical Shading that is projecting out Perpendicularly from both Left & Right ends of a Wall so that their Shading Impacts (i.e. reduced Solar Gains) can be Simulated.

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E.g. in the example below a Screen was drawn in to model the fence that we modelled as a Manual Left Wing Wall in the previous example. The second image on the right (shown with the Wall Selected) shows that this Fence has been Automatically detected by Hero and an Automatic Left Wing Wall has been created. (This method has the benefits of the Screen being easily edited in position and multipurpose)

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Info

Wing Walls & Openings

Note all Openings (Windows & Doors) on a Wall share the Wing Walls of their Parent Walls during Simulation

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Tip

Screens as Automatic Wing Walls

Using Hero’s automatic detection of Screens as Wing Walls feature, is a highly recommended way to improve your productivity and reduce data-entry errors.

This unique feature can be slightly confusing to new users who are used to more Manual Wing Wall style creation experience from other software packages.

It is also slightly different to how Screens are used as parallel Vertical Shade Objects (i.e. their “traditional” functionality as Screens inside Chenath) inside Hero where you are required to manually attach them. You don’t need to do that for Screens as Automatic Wing Walls.

When you use a Screen to represent a Wing Wall(s) and let Hero automatically detect that Screen (as a Vertical Shade object) and automatically create a Wing Wall Shade object (used in Chenath), you give yourself much greater flexibility and accuracy.

Benefits of Screens as Automatic Wing Walls

  1. Model the screen dimensions and height once, let the vertical offsets and other calculations be handled for each wall connected to the screen as a wing-wall.

  2. Screens are commonly already required to be modelled as Parallel (i.e. traditional) Shading Screens for the same situation that require it to be modelled as a Wing Wall, so combine the two.

  3. Design change flexibility - if that shade object height or position changes in the design, you again only have to change one screen height or width, with manual wing walls you update every wall that has such a wing-wall.

  4. Reduce data-entry error - it is easy to miss or forget to edit a Manual Wing Wall Vertical Offset dimension or Projection dimension when you are manually entering wing-walls for each and every wall.

How To Use Screens as Wing Walls

Enter the Height of the Screen as you would for when using it as a Parallel Shading Screen.

Remember there’s no need to Attach Screens to Walls for them to be utilised as Automatic Wing Walls, we calculate and detect these automatically at the end of certain Hero actions! Attaching Screens to Walls is only required for Parallel traditional Shade Screen model creation where some user judgement is currently required.

Info

When is Manual Wing Walls Appropriate then?

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